oYlihan: Thrown in an old animation of Max into Unity and programmed some stuff in. I can send open source Unity project file if you want, along with the max file.
oYlihan: Even though I haven't shared the source files yet, an user on here just brought up the fact that these files do include Redmenace's Max model. Warren is created from the Starchild body model, so he's fine. Anyway, I need to discuss it with him in order to have the right in sharing the files with this community. I'll give you an update on his response to that, alright?
oYlihan: Haha, it's to remind all players to water that damn plant the right way. xD
Nah, had an idea, that camera angle was originally intended to include Brooke being her usual jealous self, flying her drone
at that window to film what they're up to. But I guess it'd be too distracting.
jep630: The error message that I get says: "The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86(32-bit) or x64(64-bit) version of the program, and then contact the software publisher." I went to my monitor in Display Settings and 32 is the highest color bit depth that it can be set to. I'd like to play this game.
hicksduck: @jep630: It's not nothing to do with color depth, it's referring to processors. Presumably you have a 32-bit processor and the game was compiled for 64 bit only.
oYlihan: Not sure if you're trollin' me, because you're anonymous. But I guess I should have packed it into a zip instead.
You can unpack the file with 7zip, and then just click on the exe file in the unpacked folder.
Important thing is to know if you're on a 64-bit or 32-bit computer. You can check that by going to the partition on your pc.
Program Files
Program Files (x86)
^This should mean you have 64-bit. If there isn't a second 'program files' with the (x86), then you have 32-bit.
oYlihan: Sure. I feel like I should improve upon the technical aspects of this first though. For example:
-Modeling the outside environment. Because if you would be free to move the camera around, you'd see there's nothing outside, but sky.
-Adding in dynamic facial animation, so it syncs with the sounds played instead of the other way around.
-Would make it look really awkward, if I added some head tracking on the neck bones. When the door knock happens, they should both look at the door in response. 0__o
-Perhaps some shaders on the eyes, and fur materials.
oYlihan: Glad you liked it. The things I mentioned in my last post I did implement into my latest work.
Had some ideas in my head, same as for the one with Paz, I had a storyboard planned with existent lines of dialogue that could be re-used for an actual build up to the erotic content, to make both characters more likable before they get into interaction, showing affection towards each other instead of cutting straight to porn. Unfortunately it often ends up being just way too much to create on my own.
Sorry, but I won't continue working on this specific file tho. It's file structure is a complete mess and my code back then was lazy/hacky and inefficient, even tho it functioned alright.
Comments
I see.. Maybe it's one of the settings I mistakenly activated. Anyone else getting the same issue?
That Lisa close-up cracked me up :D
Nah, had an idea, that camera angle was originally intended to include Brooke being her usual jealous self, flying her drone
at that window to film what they're up to. But I guess it'd be too distracting.
http://www.mediafire.com/download/o00ohmmz0n1fw61/Life+Is+Sex+32-bit.7z
You can unpack the file with 7zip, and then just click on the exe file in the unpacked folder.
Important thing is to know if you're on a 64-bit or 32-bit computer. You can check that by going to the partition on your pc.
Program Files
Program Files (x86)
^This should mean you have 64-bit. If there isn't a second 'program files' with the (x86), then you have 32-bit.
-Modeling the outside environment. Because if you would be free to move the camera around, you'd see there's nothing outside, but sky.
-Adding in dynamic facial animation, so it syncs with the sounds played instead of the other way around.
-Would make it look really awkward, if I added some head tracking on the neck bones. When the door knock happens, they should both look at the door in response. 0__o
-Perhaps some shaders on the eyes, and fur materials.
Nothing I can't handle.
Had some ideas in my head, same as for the one with Paz, I had a storyboard planned with existent lines of dialogue that could be re-used for an actual build up to the erotic content, to make both characters more likable before they get into interaction, showing affection towards each other instead of cutting straight to porn. Unfortunately it often ends up being just way too much to create on my own.
Sorry, but I won't continue working on this specific file tho. It's file structure is a complete mess and my code back then was lazy/hacky and inefficient, even tho it functioned alright.