Honrosa: @oYlihan: Don't Really use SFM to be fair, I use 3ds max, but adding in more keyframed points and poses along the two point you wish to move the characters will generally help you get a smoother motion. stops them jumping from one point to another.
oYlihan: I figured. And me too. Haven't used SFM. It's kind of a nightmare for me to have a realtime workspace like that.
"I use 3ds max, but adding in more keyframed points.."
Yes and no. It does look less robotic because it's not perfectly straight in movements
and like you said, doesn't only have two key frames to compare.
But it's 3DS Max's curve_editor that really smooths out between the key frames. You use it, right?
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"I use 3ds max, but adding in more keyframed points.."
Yes and no. It does look less robotic because it's not perfectly straight in movements
and like you said, doesn't only have two key frames to compare.
But it's 3DS Max's curve_editor that really smooths out between the key frames. You use it, right?