honestly not really sure though, some scenes come out looking better than others but for the most part I think it's the position of the lights, mainly having them hit the model from the sides instead of directly in front so some shadows are created.
I do put one in front sometimes so the shadows aren't too dark
http://i.imgur.com/idTVzhP.jpg (with it off)
LordAardvark: Rastafarian, I highly recommend you look up three-point lighting.
It is a good starting point. In general, you will always want a key (primary light), fill (secondary light), and rim (back light). I often go above and beyond and have multiple fills and rims, but it's still all derivative of three-point.
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http://i.imgur.com/s2ZYgKN.jpg
http://i.imgur.com/Bj3ezqh.jpg
here's the settings I use most of the time
honestly not really sure though, some scenes come out looking better than others but for the most part I think it's the position of the lights, mainly having them hit the model from the sides instead of directly in front so some shadows are created.
I do put one in front sometimes so the shadows aren't too dark
http://i.imgur.com/idTVzhP.jpg (with it off)
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It is a good starting point. In general, you will always want a key (primary light), fill (secondary light), and rim (back light). I often go above and beyond and have multiple fills and rims, but it's still all derivative of three-point.
honestly I'm still nub but it just works :s
I think too much and there will be a long black blob along an arm or something and that looks horrible to me..