Hobey_Audio: I'm unaware of any protocol regarding doing this kind of thing, but I loved the animation so much that I just had to create some audio for it. You're the man, Howl, thank you for this.
Hobey_Audio: @CommanderShepardlol: Thanks. It's mostly all in-game audio that I've edited and warped to work, with a few spots of foley I recorded quickly.
Waagh: @Hobey_Audio: Thank you! Any chance you could also do the same to the Devil Mercy version? :)
@Anonymous: Didn't know that. When I uploaded the Kasumi video, I had to cut it down in size because of the size limit and it still chopped off few MBs from it so I assumed some quality reduction was going on here.
Hobey_Audio: @Anonymous: I'd put it down to the stages of compression it had to go through via. conversion. Webm -> MP4 coversion for editing compatibility -> Actual render -> Webm again. If I was a conversion wizard I might have been able to get through it with less bit loss along the way, but eh.
@Avallach: I'll take a look at it tomorrow, along with delving deeper into retaining a higher bitrate as I bounce back and forth. It would be a sight to see :), there's something very organic about the animations that really does it for me.
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hobey lowered the bitrate
@Anonymous: Didn't know that. When I uploaded the Kasumi video, I had to cut it down in size because of the size limit and it still chopped off few MBs from it so I assumed some quality reduction was going on here.
@Avallach: I'll take a look at it tomorrow, along with delving deeper into retaining a higher bitrate as I bounce back and forth. It would be a sight to see :), there's something very organic about the animations that really does it for me.
I'd kiss you if it weren't gay, Hobey_Anon.
Godspeed to you.