AnusnakiSFM: I got back to 3D animation recently and decided to finish this old animation before moving to Blender. I'm not too satisfied with how it turned out but I'm burned out by SFM and it's unlikely that I'll polish it more, so take it for what it is.
AnusnakiSFM: Unfortunately no. I'm working on a version made in Blender of this animation and when it's done I'll upload a HQ version of it but it will take quite a some time to finish.
Celwenil: Why not moving to C4D? Considerably easier to manage, lesser render times. Great functionality with substance painter and maya. Quite easy to covert WoW models into it. Also possible to transfer SFM models into C4D. Plus to get you started, Liard has bunch of free models. Smutbase has bunch of free models and if you DM Rexx on discord, he may even send you all the resources you need.
AnusnakiSFM: @Celwenil: C4D does seem easier and all but Blender has been around for ages and it is open source which means a big community, plenty of workarounds/plugins/fixes and tutorials. Since version 2.8 it's becoming easier, faster and robust. I also want to make my own models, rigs and overall tweak anything I want, so for the long run I'm sticking to Blender. That said I can still go back to SFM or even try C4D if I become nostalgic or bored with Blender.
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