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Video

Title
Uploader Nameless,
Tags 3D AniAniBoy Animated Helen_Parr Sound The_Incredibles_(film)
Source
Locked No
Rating Unrated

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nikk650: Good!!
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Harveytherabbit: Very nice, some feedback based on the request at the end:
1) Story: Keep this up, I know it's more effort, but if you can form a simple scenario out of these, the eroticism just becomes amazing and stands out from others. That said loops are easier to make more content, so if your goal is to do this and grow into doing it for potential profit, consider loops for practice and content building but aim for some scenario-style stuff like this if you can. Overall it's much sexier.
2) Character: This is less important in pornography, but when it's done well, it adds to it in ways that the vast majority of people won't be able to articulate, but will love your work more than others and not know why. Her gasp is over the top, as is the 'mmm' so it's distracting like bad porno acting. Most young animators exaggerate too much since classes and such tell them exaggeration is one of the 12 principles. What exaggeration actually is usually comes down to making sure the movement follows an arc, or a purpose in the case of a gasp, and then you want to focus on it with good posing and camera work. For example a different angle than a far shot (where the poses have to be large) showing her gasp but framing the penis so we see what she's reacting to, plus then a reaction shot showing her face if you can't pull that off can be a good alternative.
3)Animation: The cum effect is very well done, some extra adjustments and color correction will help, but very impressive you're going for it, and appreciated. The breast movement is good during the sex scene, however they are too floaty during the sucking. The breasts are essentially perpetually in a state of falling, and the fact that they 'drape' from a woman's upper chest and clavicles is how they work, so when they bounce, remember it's a weighted sack dropping and being caught, so it would fall, catch and bounce back into shape consistently, so remember to have the drop end more abruptly.
Her hips move slightly initially, but during her sucking animation her hips don't move at all, and the sexiness of a woman is defined by how her hips move and how the rest of the body reacts. Remember that the center of mass for a woman is her hips and pelvis, and for men it's the upper chest. So every movement, no matter what it is, will start at the hips for a woman. So her leaning into it and sucking with the movement of her head bobbing would actually lead with the hips tilting for the most part, very slightly, and then her upper body would follow through. Watch some porn with a girl going at it, and pay attention to each section of how her body moves, it'll feel like her hips aren't moving but they're doing subtle corrections that make a very real difference in believability.
The pose with the leg up honestly doesn't have any weight on it because she's going horizontal, so if you've got a fetish for that pose, you're on an uphill battle of believability. The viewer unconsciously will know it's not comfortable or possible for her even if they say they won't, the brain fills in all the inaccuracies and subtly harms the overall animation. If you're going to do a leg up fuck, there has to be a way for her to hold her weight. The chest expansion and contraction I assume is breathing, but it's not working too well. You'll find that breathing looks more belieavable if you simply tilt the hips forward a couple degrees and the ribcage back a couple to compensate on a loop, it is subtle and works. If you can add a small hint of chest expansion then it'll work but the ribcage doesn't expand backwards almost at all.
Excellent job overall, you included sound, cum effects, cumming inside which is always appreciated, inflation it seems in a subtle format, which I love, too much is not attractive, you just want that mental tell that she's being filled up with cum and that impression she's getting impregnated.
Also I commend you for requesting feedback, hopefully this helps, and I'll provide feedback for anyone who asks. It annoys me that people think 'just because it's porn it can't be quality.'
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ajhddjgjgag: go outside
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UnderCoverFap: @Harveytherabbit Very well articulated feedback, not to often lend helpful comments but very kind non the less.

I have to disagree on your critique on your section 2). The 'over the top' moans or 'mmm' is limited to the voice actress the artist is commissioning. We have to consider crunch/scheduling or possibly limited budget of talent they can pay get the right recordings. So it's a hit or miss, depending on the deal he made with said voice actress.

As for section 3), I agree for some distracting elements of posing or stiff movements. However, it really depends on experience of each artist or time they have put in. This appears to be Blender and from what I can gather he did a good job. In Blender, artists can program physics for body part movements. So for Helen's breasts they moved according to the limitations programmed in (I'm assuming). I think the distracting part for me at 2:28 is Helen's crotch almost detaching, but that is a common problem when models are converted. Blender is a beast and new territory for many 3D artists upgrading from SFM to something more expansive.

Now, I have zero Blender experience and could be talking out of my booty hole and only going off what other Blender artists have told me. I could be wrong, so feel free to call me out.

Take my SFM (which is mostly sub-par and sucky), I am no where near as good as other artists so I try to be fair in feedback. We can't set the bar too high outside what an artist can do, but you gave a fair assessment. :D
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UnderCoverFap: @UnderCoverFap Typo correction, 'not to often lend helpful comments but very kind non the less' I meant to say not to many users lend helpful comments and you we're very kind to give your feedback Harveytherabbit! ^^;
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mudagg: Wow, so good comments.
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Harveytherabbit: @UnderCoverFap: I agree with what you're saying, however I was speaking on feedback for the animation itself. I understand animation difficulty, but feedback is not to make excuses for the technology it's to speak about what's so about the animation since the watchers couldn't care less about the technical limitations, and the creator won't be there all the time to explain. It becomes irrelevant and you just go past it and fix the idea based around the limitations. The limitations of the model should be worked around into another position if it cannot be technically achieved by the artist's current skill or the model's lack of rigging potential. As for the voicing, I wasn't speaking about the audio, which is actually fine, I was speaking purely as an animator. The posing was too exaggerated. For example nobody in real life goes 'mmm' that long without doing other actions like her beginning to reach for it or maybe toying with her hairs because she's getting turned on, so it's just an exploration of how to give an animation character that is not distracting. The long gasp could be used as a tool creatively. For example if I had that audio for that situation, I'd have done a similar reaction, then have her hand maybe come to her mouth in awe, and lean toward it to show visually that she's enthralled by how stunned she is as her gasp finishes. It would still be subtle movement to cover for the length of the gasp. That said you can also adjust the length in soundforge quickly if you have it.
I wasn't sure if it's physics or not because in some scenes the breasts don't move at all, but it does appear to be physics in some form. In either case, whether it's physics or not is still irrelevant since the end goal is all that matters in an animation. If it's physics then it's a matter of the animator understanding the animation principles and then adjusting the technology to match. Since gravity is 9.8m/s that can be set as the downward motion in some programs. I've run into a situation where setting it to 9.8m/s didn't work because of world scaling, so it became adjusting based on knowledge of real life, and that's where true experience comes from.

@Mudagg One thing that could be helpful as a training test is to find a porn that turns you on and frame-by-frame it in a program like VLC and count the frames for like... a thrust, and then how many frames based on thrust intensity for the breasts to settle, or the hip flesh to react and then settle as well. Then knowing that you can adjust the physics to match that frame range and see how it goes. Then as you have all these elements down, and you'll almost always find that the timing is the same frame amount for settling in most sections of the body, you can then put together the puzzle and get an overall understanding. Then after a couple practice animations you'll recognize patterns, and it'll make it unconscious in future animations how the follow-through on a woman's breasts and buttocks work, and then you can challenge yourself in other ways.