vexenz: this is good but I will NEVER understand the decision to not have an angle of the character's face. Especially in animations like this that have multiple angles anyway
mantis55: @vexenz: I imagine animating the face in a way that isn't uncanny is the hardest part, but for a 5 second loop there's really no excuse. I'm convinced the extra fidelity of blender is the saving grace here because I don't think it'd get nearly as much attention if it was made in source filmmaker.
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